Thingiverse link: http://www.thingiverse.com/make:82226
Settings: Printed on a Replicator 2 with the model on its side, to minimize supports.
Technical notes, math flavor: This knot was made by Jonathan Gerhard, who has this to say about the math behind his model: A Seifert surface of a knot is an orientable, simply connected surface with a knot as its boundary. There are infinitely many different Seifert surfaces for any given knot. This particular example is a “Ribbon” configuration of a surface with the 6_3 knot as its boundary. An algorithm to create such a surface from any knot was first given by Herbert Seifert in 1934, and since then many different knot invariants, things that don’t change no matter how the knot is represented, have been found in relation to these surfaces.
Technical notes, SeifertView/Blender flavor: To make the Seifert surface model, Jonathan used the wonderful program SeifertView, created by Jack van Wijk from the Department of Mathematics and Computer Science of Eindhoven University of Technology. The freely-available version of SeifertView does not include an STL exporter, but Dr. van Wijk was kind enough to send Jonathan a special copy of the program that would allow STL export for this project. After exporting from SeifertView, Jonathan did some post-processing in Blender to thicken the surface. Here is his walkthrough of what he did to make today’s model:
To begin with, you need to download a special version of SeifertView that allows exporting. It’s not currently online, so if you need it, contact me at firstname.lastname@example.org. On the right-hand side of the SeifertView window there is a menu in which you can click on 6_3. Then on the bottom there will be an option to change it into a Ribbon surface and an option to Smooth the surface. Unclick the Smooth button after you’re satisfied with the smoothness.
Now you’ll want to go to Misc. in the upper right-hand corner, choose Advanced, and choose Save Geometry under option two.
Now go in Blender, go to File/Import/OBJ. On the right-hand side there will be a small row of icons including a camera, sphere, etc. Choose the wrench, click Add Modifier, and then choose Solidify.
Change Thickness to 0.03, and Offset to 0. Make sure High Quality Normals and Fill Rim are checked. (Note for future prints: Our model had some problems with its boundary when printing; it may help to flip the normals at this point and see if that helps solve the problem.)
Finally, hit Apply, then go to File/Export/STL.
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